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Chomp Chomp was a videogame produced in Luciérnaga Studio for Pick Me! Interactive. The game was based in Flash technology. Chom Chomp was in fact the first advergame I have ever produced. I collaborated with many parts of the project and it was one advergame among several that were going to be featured in combo24.com. For Chom Chomp I collaborated with the system concept and concept art. In addition to Animations, Interface and Brand name and design.

A storyboard was produced and the concept was approved by Pick Me! Interactive. The game system was ultimately programmed by an associate company (I had no part in that) so unfortunately I am not allowed to display the game in action in this portfolio. However you can enter to combo24.com and see it by your own.

Plot: Boli (the rounded  blue character) has an insatiable hunger that can only be satisfied with the delicious pastry that Topi (the taller red character) prepares. Since Boli is too round to use his arms or legs to walk the only method left for him is to roll. However, Boli is unable to stop by his own and so he needs to crash against something. Usually a cliff or tree. Boli can’t swim and he can sink if he does not have the proper equipment. So the only way Boli can cross some water based obstacles is by getting first the proper gear and then crossing the bodies of water.

Characters: Boli (the character the user plays with) and Topi (the pastry chef).

Setting: Both Boli and Topi live in a place where grass fields are a abundant. Sometimes it’s possible to find mountains with glaciers and volcanoes.

Genre: Puzzle

Chom Chomp

Name of the Project: Chom Chomp
Client: Pick Me! Interactive (via Luciérnaga Studio)
Location: Monterrey, Mexico
Date: November 2008
Supervisor: Jorge Hernandez (Luciérnaga Studio)
Coauthors: I got the opportunity to work with highly creative individuals; Anaelisa Aburto collaborated with the challenges in the game, she made sure that all the tiles would work with one another. She created different configurations for the game so the user would have a degree of difficulty in finding the solution for each map. Thanks to Oscar Carreño for creating most of the illustrations.