“What happens when a robot favors someone?: How a tour guide robot uses gaze behavior to address multiple persons while storytelling about art” was my master research thesis done for the University of Twente. The research began on May 2012 and culminated...
This research was done with the intention of exploring what makes an interface beautiful and what makes an interface ugly. Five principles of interface beauty were proposed in this research: Clarity, Consistency, Familiarity, Novelty and Unity. The five principles...
The Thingy Cloud was an interactive ceiling prepared for the University of Twente, for the class of Human Media Interaction project. In this project, we created a ceiling that could detect and track the position of the user. As the user moved in the detectable area,...
The Interactive Mirror was an extensive project commissioned to us by NEDAP through the University of Twente. Frieder Loch, Sjoerd Smink and I formed a group called Orange and started researching about the technological possibilities and the objective of our client by...
The Frisland Case is a hypothetical case where a system is being implemented in the fictional island nation of Frisland (not to be confused with Friesland, a province of the Netherlands). The system carries some hurdles that need to be addressed before adopting a full...